Welcome to the Game Glossary

Introduction:

1. This sheet helps you quickly find key terms related to game operations or overall game terminology

2. It is regularly updated, so check back from time to time to expand your knowledge.

3. If you can’t find a term or find inaccurate definition, you can help improve this sheet! Contact Dhanu (djatid@garena.co.id) from People Team and we will update the glossary

How To Use:

1. You can use the magnifier Icon on the right to search for a term

2. You can use the "Filter" button below to search terms based on their function

3. Click the "Show More" button at the bottom of the table to expand more rows

TermDefinitionFunction
A1 / A7 / A30
Active players who log into the game within 7 days / 30 days
Product
Active User / Daily Active User (DAU)
player who logs into the game within a specific period.
Product
AFK (Away From Keyboard)
A status indicating that a player is temporarily not at their device or inactive in the game.
Game Terminology
Aggro
The behavior of enemies targeting a specific player or group in a game.
Game Terminology
Aim Assist
A feature in some games that helps players align their crosshairs with targets.
Game Terminology
Alpha Test
An early testing phase focusing on the game's core functionality, often performed by internal teams.
Product
Anti-Hack
Tools or measures implemented to detect and prevent hacking in a game.
Product
ARPPU (Average Revenue Per Paying User)
A metric measuring the average revenue generated by players who make in-game purchases.
Revenue
ARPU (Average Revenue Per User)
A key metric to evaluate the average revenue generated per user in a given period.
Revenue
Average Online Time
Average time users spend in the game per session or day.
Product/Revenue
Battle Pass / Season Pass / Event Pass
A subscription model offering exclusive in-game rewards for completing challenges during a specific period.
Revenue
Battle Royale
A game genre where players compete in a shrinking play area, and the last player or team standing wins.
Game Terminology
Beta Test
A later testing phase where external users can test the game for bugs and provide feedback.
Product
Bots
AI-controlled characters or players in a game, often used to simulate real opponents.
Game Terminology
Buff
An improvement or enhancement to a character, item, or ability.
Game Terminology
Bugs
Errors or glitches in a game that cause unintended behavior or performance issues.
Product
C3 / C7 / C30
The percentage of users who stop playing continuously within 3, 7 or 30 days
Product
CBT (Closed Beta Test)
A limited testing phase where a select group of players is invited to test the game and provide feedback.
Product
CDN
Content Delivery Network. A network of servers that deliver game content quickly based on user location.
Product
Churn Paid
Previously paying user who has stopped making purchases in the game.
Revenue
Churn Rate
The percentage of users who stop playing a game over time.
Product
Churn User
Players who have stopped playing the game.
Product
Clan/Guild
A group of players who band together in a game for cooperative gameplay or competition.
Product
Click Through Rate (CTR)
The percentage of users who click on a specific ad or link after seeing it.
Marketing
Cohort Retention
Retention rate of a specific group of users over time
Product/Revenue
Completion Rate
Percentage of users who has completed specific events or activities.
Product
Config
Game configuration files or settings that determine gameplay behavior and mechanics.
Product
Conversion Rate
A measure of how many users take a desired action (e.g., installing the game after seeing an ad).
Product
Cooldown
The waiting period before a player can use an ability again.
Game Terminology
Cooldown Reduction (CDR)
A stat or mechanic that shortens the waiting period for abilities or skills to recharge.
Game Terminology
Cost Per Impression (CPI)
The cost incurred for every views of an advertisement.
Marketing
Cost Per Install (CPI)
The cost incurred to acquire one new installation of the game through ads or promotions.
Marketing
Cost Per Mille (CPM)
The cost incurred for every 1,000 impressions of an advertisement.
Marketing
Cost Per Registration (CPR)
The cost incurred for each successful registration or sign-up in the game.
Marketing
Crash
A sudden termination of the game due to an error or malfunction.
Product
Cross-Platform Play
A feature allowing players on different devices (e.g., PC, console, mobile) to play together.
Game Terminology
Daily Quests / Daily Mission
Tasks or challenges that refresh daily and reward players upon completion.
Product
Day Retention
Percentage of players returning after a set number of days
Product/Revenue
Declining Game
A game experiencing a steady decrease in active players and revenue.
Product
Developer
Individuals or teams responsible for creating and maintaining a game.
Game Terminology
Discount Event
Limited-time promotion where in-game items, currency, or bundles are offered at a reduced price to encourage player spending.
Revenue
DLC (Downloadable Content)
Additional content for a game, such as new levels, characters, or features, that can be purchased or downloaded separately.
Game Terminology
Download Number
Total game downloads from app stores or platforms.
Product/Revenue
Drop-Off
The stage where users stop progressing in the player funnel, such as failing to download or register.
Game Terminology
Early Access
A phase where players can purchase and play a game before its official launch.
Game Terminology
Esports
Competitive, organized gaming events or tournaments.
Esport
Event Pass
A limited-time feature offering exclusive rewards for completing challenges during an event.
Revenue
EXP (Experience Points)
Points earned by players to level up or improve their character's abilities.
Game Terminology
EXP Boost
A temporary increase in the rate players earn experience points.
Game Terminology
F2P (Free-to-Play)
A game that is free to download and play but often includes in-game purchases.
Game Terminology